Tiefling

Asmodeus:

 * Infernal Legacy: You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the darkness spell; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.
 * Fiendish Weapon Knowledge: You are proficient with flails, whips, and Longswords

Baalzebul:

 * Legacy of Maladomini: You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the ray of sickness spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the crown of madness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
 * Legacy of Lies: Lying is second Nature to you being one under the lord of lies. you gain Proficiency in Deception and Slight of Hand

Dispater:

 * Legacy of Dis: You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the disguise self spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the detect thoughts spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
 *  Mass Hysteria:  being from the arch devil that is know for his Extreme Paranoia. you gain Proficiency in Insight, and Intimidation

Fierna:

 * Legacy of Phlegethos: You know the friends cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the suggestion spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
 * Chains of Vengance: You can use your bonus action to create a spectral chain in your empty hands. You are proficient with it while you wield it. The chain is a melee weapon that deals 1d8 bludgeoning damage and has the finesse and reach properties. The chain disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this trait again, if you dismiss the chain (no action required), or if you die.

Glasya:

 * Legacy of Malbolge:You know the minor illusion cantrip. When you reach 3rd level, you can cast the disguise self spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the invisibility spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
 * Seductive. You are proficient in the Persuasion and Performance skills

Levistus:

 * Legacy of Stygia: You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
 * Freezing Resistance: due to the Harsh temperatures of Stygia you gain a Resistance to Cold Damage and Harsher cold weather doesn't effect you as much as it would others

Mammon:

 * Legacy of Minauros: You know the mage hand cantrip. When you reach 3rd level, you can cast the Tenser's floating disk spell once with this trait and regain the ability to do so when you finish a short or long rest. When you reach 5th level, you can cast the arcane lock spell once with this trait, requiring no material component, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
 * Elegant Horns: Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
 * Goring Rush: Immediately after you move at least 20 feet you can make one melee attack with your horns as a bonus action.

Mephistopheles:

 * Legacy of Cania: You know the mage hand cantrip. When you reach 3rd level, you can cast the burning hands spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the flame blade spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
 * Magic Resistance: Due to the magical Prowess of Mephistopheles You have advantage on saving throws against spells and other magical effects.

Zariel:

 * Legacy of Avernus: You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the searing smite spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the branding smite spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
 * Winged: You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet while you aren't wearing heavy armor.