Gem Dragonborn

Much like how there are chromatic and metallic dragonborn in the world, there are some with tough gems that coat them. They seem more neutral, compared to the others.

Gem Dragonborn Variants:
Gem dragonborn are the long descendants of gem dragons, they are normally found roaming the Deadlands or the Mountains of the Nomdraceous Empire, but are not the most uncommon sub race of Dragonborn

Amethyst Variant:
Amethyst dragons are neutral, logical dragons. They had lavender skin and crystal-like scales. Their breath weapon was a blast of concussive force, and they were known to burrow into the ground. They were also the most powerful of the gem dragons.

Sapphire Variant:
Sapphire dragons were territorial, militaristic dragons who normally lived in the NomDraceous Empire. The majority of their diet was composed of giant spiders, and sapphire dragons considered all the races that fled to the Underdark their enemies. Their breath weapon was blast of noise that caused panic. Because of their sparkling, multi-blue colored scales, they were sometimes mistaken for blue dragons.

Topaz Variant:
Topaz dragons were erratic, antisocial gem dragons who were often selfish and disinterested in things that did not affect them. They are normally found in the Deadlands as Nomads but are not to be trifled with if you piss one off be ready to be left in the wasteland dying of dehydration or exhaustion

Crystal Variant:
This Variant disappeared after the Calamity but Crystal dragons were friendly, curious gem dragons. They enjoyed conversing with other creatures, but sometimes came into conflict with white dragons due to shared preferences in habitats. They were chaotic neutral and had a blinding cone of white light for a breath weapon. They were the smallest of the gem dragons, and had translucent, crystalline scales.

Emerald Variant:
Emerald dragons were reclusive dragons with a lawful twist. They are inquisitive about history, but also paranoid and distrustful of visitors, whom they deter by setting traps in and by their lairs. With their breath weapon, a powerful blast of wind who knock over anyone that were unwelcome. They had scales in many shades of green, with a scintillating appearance that makes the dragon seem to be in constant motion. they are typically found in the Faewilds

Breath Weapons:
Gem dragonborn have unique breath weapons compared to their metallic and chromatic variants. Much like the previous dragonborn, they can use their action to exhale their breath weapon. The type is determined on the Gem Dragonborn Table. Each creature in the area of exhalation must make a saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. After you use your breath weapon, you cannot use it again until you complete a short rest

Dehydration Breath:
A scorching wave of heat and sand is emitted from the mouths of topaz dragonborn. This blast is a 15 ft cone, and requires a Constitution saving throw. A creature gains one level of exhaustion and 2d6 piercing damage on a failed save, or only half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

Force Breath:
A harmful wave of concentrated magic is emitted from the mouths of amethyst dragonborn. This line 5 ft by 30 ft, and requires a Dexterity saving throw. A creature takes 2d6 force damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

Madness Breath:
An ear piercing screech of madness is emitted from the mouths of sapphire dragonborn. This blast is a 15 ft cone, and requires a Wisdom saving throw. A creature gains short term madness on a failed save.

Radiant Breath:
A blinding beam of light is emitted from the mouths of crystal dragonborn. This line 5 ft by 30 ft, and requires a Dexterity saving throw. A creature takes 2d6 radiant damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

Thunder Breath:
A concussive blast is emitted from the mouths of emerald dragonborn. This blast is a 15 ft cone, and requires a Constitution saving throw. A creature takes 2d6 thunder damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.