Changling

There is only two know subraces of this Species one created with Abberant Blood and one created with energy from the Dream realm

Aberrant:
These Changlings can't help themselves when it comes to their more Violent Nature fear drives them


 * Aberrant Bite. You have a multitude of mouths all over your body that allows you to bite nearby creatures. Your unarmed strikes deal 1d6 piercing damage.
 * Devour: As an action, you can consume a creature at 0 hit points within 5 feet of you, sating your hunger. You can only safely devour creatures that are Medium or smaller in this way. Medium sized creatures sate you for a week, Small sized creatures for three days and Tiny sized creatures sate you for a day. You gain no benefit from devouring undead or constructs. If you devour a Large-sized creature, you have overeaten, causing your physical form to visibly melt, your body and maws becoming lethargic and sluggish. During this time, your walking speed becomes 10 feet and you are affected by the poisoned condition until you have digested your meal. Digesting this meal takes 24 hours to do so and satisfies you for a month. You cannot eat a creature that has a size of Huge or larger without breaking it into smaller parts. Alternatively, when you reduce a living creature within 5 feet of you to 0 hit points, you can, as a reaction, devour them completely gaining temporary hit points equal to your level + your Constitution modifier. While this provides you with a wealth of nourishment instantly, it causes your hunger to return faster by only sating you for half as a long, rounded down. You regain use of this trait once you complete a long rest.
 * Unsettling Visage. When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.

Dreamer:
These changeling just want to be normal. They spend most of their life using only a single persona, almost entirely ignoring their shape shifting abilities. Openly mocked by other changeling, they live a cozy life where they can best fit in. They are the least likely to go on adventures, but if they do they remain in their preferred form almost exclusively.


 * Mental Defense: You have advantage on saving throws against Charm spells and cannot be put to Sleep by magic.
 * Divergent Persona: You gain proficiency with one tool of your choice. Define a unique identity associated with that proficiency; establish the name, race, gender, age, and other details. While you are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency.
 * Adaptive Body: You have advantage on saving throws against poisoned and you have resistance against poison damage.