Kobold

These Smoll Creatures generally found scampering around the Deep Core and around random underground ruins and dark forests

Deep Core:

 * Ambusher: When you roll damage for an attack with a melee weapon against a creature that is surprised, you may reroll the weapon's damage dice and use either total.
 * Superior Darkvision: Accustomed to the depths of the Deep Core, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Wildlands:

 * Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
 * Natural Armor: Your thick hide grants you a +1 bonus to Armor Class.

Tiamat:

 * Chromatic Resistance: you gain Resistance to one of these Damage Types: Acid, Lightning, Poison, Cold
 * Urd' Wings: you gain a 20 ft Flight (Glide)

Bahamut:

 * Noble Aura: Your presence gives off a protective aura. You are proficient in the Persuasion skill.
 * Bahamut's Blessing: Resistance to Radiant or Necrotic Damage

Deadlands:

 * Bandit Improvisers. You are proficient in using improvised weapons.
 * Sunlight Lovers: this removes your Sunlight Sensitivity and your Darkvision
 * Adaptation: Your scales are heat resistant and hardened, so you get resistance to fire damage.