College of Fate Seekers

Bards of this College believe they are destined to Follow those of Fate's many interpretations and Designs.

Fate's Silver Tongue

When you join the College of Fate Seekers at level 3 you master the Silver Tongue as ones whom seeks to weave themselves into ones fate you get expertise in Charisma (Persuasion) and Charisma (Deception) checks.

One Chance for Greatness

Your soul is marked by Fate being one that weaves others fates your own fate is decided you can only be Resurrected once period. if someone casts Revivify, Raise dead, Resurrection, or True Resurrection the spell will Fail if you have had those spells casted on you once before.

Twist Fate

Also at Level 3 as a bonus action you can expend a Bardic inspiration you twist the words of the old tongues and inspire a friendly creature within 60ft of you ,for 1 minute of concentration the creature gains a bonus equal to your Proficiency bonus on attack rolls, ability checks and saving throws. the creature cannot benefit for bardic inspiration during this time. this Ability ends when You drop to zero hp or your ally drops to zero hp. Regain the ability to use this after a Long Rest

at 8th level you can use this twice at 15th you can use it three times

Not Your End

starting at level 6, another willing creature drops to 0 hit points you can use a reaction to expend one of your bardic inspirations. Your ally gains temp hp based on the roll and remain conscious. if a attack reduces them to zero temp hp they go back to making saving throws with 2 failures. unless their hit point total increases by at least 1 or higher

at level 9 you can add your Charisma Modifier to it, at level 14 you can add double the rolled number

Master Weaver (WIP)

starting at level 14 you gain the ability to at the start of combat you can expend a Bardic Inspiration, you can increase or decrease your own initiative and then When you do so, choose one creature in initiative order. You may expend one usage of Bardic Inspiration to increase or decrease their Initiative score. You modify both Initiative score by a value equal to the number rolled on your Bardic Inspiration die. if you are taking from a creature you gain that initiative and they lose that initiative Vise Versa