Argon Kalios

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=  Argeius Kalious  = In his earlier life, he was an orphan due to his parents abandoning him and spent his life as an outcast to the other wood elves. He met two person, Igarus and Aubree who made his life more bearable than what it is. Igarus was a strong elf and was adored by most of the elves, so was Aubree due to her healing magic she possessed. Argon and Aubree form a strong friendship and Argon was happy but was too late as Aubree fell in love with Igarus. He felt useless and ran far from the village he came from until he stumbled upon Maastil's tower. There he met Maastil and trained in magic for most of his years as his apprentice. During his training, he travelled back to the village to see how Aubree was doing to find her and Igarus in the forest, alone where Argon witnessed a sight so violent, he swore to find him and repay for what he did. Argon ran to what was left of Aubree's corpse and felt powerless and raged at Igarus and Argon's own self and found out about his ties with a cult he has be transpiring with. Argon swore to find him to find reason and blood.

Weapons of Choice:

 * Void Reaver: a Saber with a Black Blade that bleeds wispy smoke it allows to summon the blades of the Void to render your enemies
 * And Various many spells

Feats and Boons:
Warcaster: You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.

You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.

''When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.''

Boon of Quick Casting: Choose a Spell of ones you know and now it (Faithful Hound) has a casting time of a Bonus Action

Wizard Class Features:
Level 1:


 * Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots.  You can recover either a 2nd-level spell slot or two 1st-level spell slots.
 * Ritual Casting: You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.

Level 3:


 * Cantrip Formulas: You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

Wizard Subclass Features:
Level 2:


 * Training in War and Song (Bladesinging): When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice.

You also gain proficiency in the Performance skill if you don't already have it.


 * Blade Song: Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss Bladesong at any time you choose (no action required).  While your bladesong is active, you gain the following benefits:
 * You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
 * Your walking speed increases by 10 feet.
 * You have advantage on Dexterity (Acrobatics) checks.
 * You gain a bonus to any Constitution saving throws you make to maintain concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1). You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Level 6


 * Extra Attack: Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Level 10


 * Song of Defense: Beginning at 10th level, you can direct your magic to absorb damage while your bladesong is active. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell's slot level.

Wizard Spells:
Cantrips:

Firebolt

Green-flame Blade

Sword Burst

Level 1:

Burning Hands

Chromatic Orb

Detect Magic

Shield

Thunderwave

Find Familiar

Mage Armor

Longstrider

Absorb Elements

identify

Comprehend Languages

Level 2:

Scorching Ray

Magic Weapon

Cloud Of Daggers

Hold Person

Misty Step

Level 3:

Haste

Fireball

Lightning Bolt

Blood Armor *Revised*

Counterspell

Vampiric Touch

Level 4:

Phantasmal Killer

Banishment

Sickening Radiance

Mordenkainen's Faithful Hound

Level 5:

Teleportation Circle