Fizzle

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=  Fizzle  = The Early Life of this Kenku is vague he was a Alchemist who learned he could make his potions better by infusing his magic with it and upon making a advanced potion he Blew up everything in his place and died.

after many many years of being dead he was brought back by the God Ameryous and told to do his bidding so he followed the other he's a kind soul

Weapons of Choice:

 * His Alchemy
 * His Various Spells
 * a Small self defense dagger

Feats and Boons:
Warcaster (Level 4): You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.

You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.

''When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.''

Wizard Class Features:
Level 1:


 * Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots.  You can recover either a 2nd-level spell slot or two 1st-level spell slots.
 * Ritual Casting: You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.

Level 3:


 * Cantrip Formulas: You have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list.

Wizard Subclass Features:
Level 2:


 * Skilled Alchemist: Beginning at 2nd Level, you gain proficiency with alchemical supplies if you did not already have it and your Proficiency Bonus with alchemical supplies is doubled. You also halve the cost of alchemical items you create, enabling you to fashion most basic items in a single day. Finally, you gain proficiency with alchemical Weapons, and you add your Proficiency Bonus to their Damage Rolls when you use them as Weapons.