New Variant Rules

Clashes and How they work
Clashes are Boss based contested Attack rolls for massive damage but can be used against you as well

Ranged (both creatures must have a Ranged weapon)

Martial (Both must have a Melee weapon)

Spell (both must have a attack spell)

New Weapons
* Brutal: causes Bleed
 * Chain whip - 1d8 Slashing Finesse, Reach, ,Martial
 * Blade Staff- 1d10 Slashing Defensive, Heavy, Twohanded, Reach Martial
 * Cane Sword- 1d8 slashing*or Piercing Concealed*, Finesse, Special Martial
 * Khopesh 1d8 Slashing Brutal*, Martial
 * Light Chakcram 1d8 Finesse, Thrown (30/70), Light, Returning*, Simple
 * Compound Bow 1d10 Piercing ammunition (200/800), Two handed, Martial
 * Meteor Hammer 1d12 Bludgeoning, Twohanded, Martial
 * Punching Dagger 1d6 Finesse, Light, Secure*, Simple
 * Great Scythe:  2d6 Slashing Two-Handed, Reach, Martial
 * Ball and Chain: 1d10 Piercing Thrown (15/45), Heavy, Reach, Special Martial
 * Falx: 1d6 Slashing 3 lb Versatile (1d8), Simple
 * Tomahawk: 1d4 Slashing, Light, Thrown (Range 20/60), Simple
 * Kanabo: 2d4 Bludgeoning, Heavy, Two-handed, Martial
 * Odachi: 2d6 Slashing, Heavy, Two-Handed, Martial
 * Okatana: 1d8 Slashing (Versitile 1d10), Reach, Martial
 * Kunai with Chain: 1d6 Piercing, Finesse, Reach, Returning*,Light, Simple
 * Pike: 1d10 Piercing, Reach, Two-Handed, Martial
 * Tanto: 1d6 Slashing, Finesse, Light, Simple

* Returning: means the item will return on a hit or miss

* Consealed: means it is hidden within a sheath as a object

* Secure: means it can't be Disarmed

Limited Type Weapons (Very Rare): These Weapons are mostly made by the Scalect Domion but some denizens of the Deadlands have made makeshift versions of them

 * Scalect Noble Repeater - 1d6 piercing (50/150) 1 lb. Refurbish, ammunition, light, reload (5 shot) Simple
 * Deadlands Short Repeater - 1d6 piercing (50/150) 1 lb. Scrap, ammunition, light, reload (5 shot) Simple
 * Scalect Rifle - 1d10 piercing (50/250) 3 lb. High-Velocity, Reload (2 shot), ammunition Martial
 * Deadlands Scatter Gun - 4d4 Piercing (15/40) Scrap, ammunition, Martial, Reload (1 shot)
 * Primordial Scrap Gun - 1d10 piercing, scrap, ammunition martial, reload 1 shot, charge (2d10),

Special Weapons (WIP): These Weapons are Created by the NomDraceous Empire

 * Force Hammer: 1d8 Bludgeoning, Heavy, Trick*, Two-Handed
 * Force Hammer (Charged): 1d12 Force, Heavy, Two-Handed, *Trick [To Charge a Force Hammer you must Smack the Spike of the Hammer to Cause the energy crystal to be utilized]

* Trick: Means that the weapon has a Special form that is does take a Attack Action to do but special Classes/ Subclasses can use a Bonus Action to Charge it

Jade:

 * Platinum: Argus Isles, Azvarian Island,
 * Gold: Deadlands, Grand Baazar
 * Electrum: Everywhere else
 * Worthless: anywhere not on Nerakov

Mithril:

 * Gold: NomDraceious
 * Electrum: Grand Bazaar
 * Worthless Everywhere Else

Void Coin:

 * Gold: Far Realms
 * Worthless: on Nerakov